Attention creators! Our upcoming Summit will take place in Dubai on Sunday 24th March 2024.
DeoVR Blog
Here you'll find regular updates on various improvements to DeoVR. Major changes will be covered in a standalone article, but the rest will be listed here to show the work that goes into making sure DeoVR remains the world's best platform for VR and AR content.
This tutorial will teach you how to create all-new, awesome backgrounds for your VR video content. The instructions come from our talented creator, Zed, who worked with us on a previous blog post about submitting your own backgrounds.
There are many solutions for turning fisheye footage into equirectangular, but none when it comes to the reverse. We've created a tutorial that shows how to convert equirectangular footage into fisheye projection using FFmpeg. This has many advantages and uses, such as the ability to apply an alpha channel to your footage for passthrough and much more.
The VR.cam team are an up and coming VR company based in France, made up of an technical team with plenty of experience in live streaming and broadcast. Their aim is to offer good quality VR streaming at an affordable price. This is the follow-up to the previous model, the VR.cam 01 (out of stock), but this new camera is geared more toward the public sector and mainstream entertainment, such as live events, concerts and theatrical productions. Does it succeed?
We are working on a project to modify and improve the Canon RF5.2mm dual fisheye lens. This lens is a key element of the Canon EOS VR ecosystem behind most of the high-grade stereoscopic 180° VR content available today. However, the default 60mm IPD gives scaling issues, making the visuals look less realistic and less immersive. Our goal is to alter this IPD to deliver lifelike visuals with accurate scaling.
Update: We're looking for skilled camera engineers to make Canon RF52 mods in Europe and the States. We will provide the RF52 lens for you to modify and test. High-quality applicants only. Contact ivan@deovr.com if you have the skills to take VR forward!
Motion sickness is a common complaint from people new to virtual reality, and even some experienced users suffer from it at times. But why does it happen and how can it be managed?