DeoVR Blog

A VR camera is a set of two or more synchronized camera units capturing a 180º to 360º visual range that would realistically match human perception once viewed in a VR headset. That’s where “immersion” comes from - viewers experience things as if being there. VR is cool as it adds another level of intimacy between what happens on the screen and the viewer. POV videos offer an actual person’s perspective, with things seen at a human scale. Along with binaural audio it allows immersion into action based on the nature of the experience. A different mindset is required when producing VR than with conventional flat videos. 

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This is a frame rate interpolation technique using the Twixtor plugin working with multiple editing software. It algorithmically boosts the framerate by creating an intermediary frame in-between based on the difference between the two. The 30FPS footage is best converted to 60FPS for enhanced smooth movements and a more stable picture. If done properly it is so precise the eye can’t distinguish the difference compared to hardware 60FPS. It’s an intense computational operation that can require hours to interpolate 60 min of 5K video. 60FPS is the minimum standard for VR videos, this is widely acknowledged by viewers.

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This workshop will introduce you to the new fish-eye standard of VR videos. Together with lens removal technique it offers more immersive VR at a higher pixel efficiency compared to standard equirectangular projection. The originally recorded fish-eye video is matched by the DeoVR video player projection mesh, based on the camera lens profile. Enjoy bigger FOV with fish eye at no extra cost on file size, rendering or video decoding resources required. 

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From now on you can easily stream from the Zcam K2 Pro camera to Oculus Quest and Quest 2 headsets with the help of Raspberry Pi. This brings the director's monitor view right into VR and you can adjust the scene before you press the record button. You might try recording and streaming at the same time.

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