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Kiboo
Released: 2 years ago
Passthrough
Get the action happening right at your place with DeoVR passthrough. Open a video in DeoVR app and click
Passthrough values:
- Hue: 0
- Saturation: 0
- Brightness: 0
- Color range: 0
- Falloff: 1000
Recommended headsets:
Meta Quest 3, and Quest Pro with stereoscopic color passthrough, Pico 4 (monoscopic color passthrough).
Compatible headsets:
Quest 2, Valve Index (monoscopic black and white passthrough).
Passthrough is not compatible yet for Oculus Link cable.
Check out our complete guide to passthrough and join in the discussion at our busy forum.
Beware on motion sickness !! some fast camera movement .
NoVr version : https://youtu.be/Q2axBdXR_Dw
This time I use models from Vtuber, Gura makes me laugh ^^.
Sorry my cameras are really not great.
I learn by self-taught, but it is clearly not easy.
And I find quite a few resources on the right way to do it.
Without going into technical detail.
When I animate my camera for VR I only see 33% of the real final image, and with a return of 11-15fps.
And impossible to see a result in real condition within 24 hours
I hope you still enjoy the video !
don\'t hesitate to tell me which type of camera you prefer for VR (calm and pose / dynamic and punchy)
There are some foot ground problems , the ground is not completely flat I think. I started keyframe Korone in height, but the Unreal sequencer is not practical at all.
Credits :
Song: ROKI by HimeHina
Artist: HimeHina
Link: https://www.youtube.com/watch?v=mtb-qa8xvFU
Model: Gwar Gura // Inugami Korone
Link: https://3d.nicovideo.jp/works/td88336 (Gura)
https://3d.nicovideo.jp/works/td63650 (Korone)
Motion: HimeHina
Camera: me
Stage: Downtown West Modular Pack
Unreal Engine 5.1 By Epic Game
NoVr version : https://youtu.be/Q2axBdXR_Dw
This time I use models from Vtuber, Gura makes me laugh ^^.
Sorry my cameras are really not great.
I learn by self-taught, but it is clearly not easy.
And I find quite a few resources on the right way to do it.
Without going into technical detail.
When I animate my camera for VR I only see 33% of the real final image, and with a return of 11-15fps.
And impossible to see a result in real condition within 24 hours
I hope you still enjoy the video !
don\'t hesitate to tell me which type of camera you prefer for VR (calm and pose / dynamic and punchy)
There are some foot ground problems , the ground is not completely flat I think. I started keyframe Korone in height, but the Unreal sequencer is not practical at all.
Credits :
Song: ROKI by HimeHina
Artist: HimeHina
Link: https://www.youtube.com/watch?v=mtb-qa8xvFU
Model: Gwar Gura // Inugami Korone
Link: https://3d.nicovideo.jp/works/td88336 (Gura)
https://3d.nicovideo.jp/works/td63650 (Korone)
Motion: HimeHina
Camera: me
Stage: Downtown West Modular Pack
Unreal Engine 5.1 By Epic Game