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2D Video Editor for Spatial 3D Video | [SBS Tutorial]

MindEyeMediaVR
MindEyeMediaVR
Released: 3 days ago
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Notice: AI Passthrough is presently in beta mode, and as such, users may encounter occasional service imperfections. The feature is currently exclusive to the DeoVR app, but it will soon be accessible on both browsers and mobile devices. Your feedback is highly encouraged and appreciated.

Recommended headsets:

Meta Quest 3, and Quest Pro with stereoscopic color passthrough, Pico 4 (monoscopic color passthrough).

Compatible headsets:

Quest 2, Valve Index (monoscopic black and white passthrough).

Passthrough is not compatible yet for Oculus Link cable.

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#editspatialvideo #spatialvideotutorial #3dsbstutorial

Learn how to edit spatial 3D video perfectly for YouTube and DeoVR. This step-by-step SBS 3D tutorial covers the 3840 x 1080 resolution and HandBrake metadata settings needed to fix flat footage and create immersive 3D experiences for the Meta Quest 3.
If you've been shooting spatial video only to have it look squashed and flat after uploading, you're not alone. The secret to perfect VR playback isn't just your camera—it's how you set up your footage edits and inject the right metadata before hitting publish. In this guide, I'm breaking down the complete editing process, from choosing standard 2D editors that actually handle spatial formats to avoiding the visual transition mistakes that break the 3D illusion in the headset.

🛠️ TECH STACK & RESOURCES
To force YouTube to recognize your upload as a 3D video, you must inject spatial metadata by using HandBrake. Copy and paste the command below into your advanced options:
👉 YouTube 3D Injection Command: frame-packaging=3

Workflow Specs:
• Timeline Resolution: Custom 3840 x 1080 (non-negotiable for SBS on YouTube)
• Format: Side-by-Side (SBS) 3D
• Playback Hardware: Meta Quest 3 / Quest 3S
• Transcoding Software: HandBrake, https://handbrake.fr/

The HandBrake metadata settings of this video starts at 03:12.
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