New: AI passthrough!
This amazing Deo feature uses the power of AI to turn every VR scene into AR passthrough! Now you can take characters out of VR and have them right there with you - as if they were in the same room.
Notice: AI Passthrough is presently in beta mode, and as such, users may encounter occasional service imperfections. The feature is currently exclusive to the DeoVR app, but it will soon be accessible on both browsers and mobile devices. Your feedback is highly encouraged and appreciated.
Recommended headsets:
Meta Quest 3, and Quest Pro with stereoscopic color passthrough, Pico 4 (monoscopic color passthrough).
Compatible headsets:
Quest 2, Valve Index (monoscopic black and white passthrough).
Passthrough is not compatible yet for Oculus Link cable.
Check out our complete guide to passthrough and join in the discussion at our busy forum.
Both players were in the top 25 in the Swiss squash ranking at the time of filming.
Brief squash rules:
- Server must must have at least one foot in small square, hit the ball above midline on front wall into opposite side large square
- Each player returns the ball before it bounces a second time on ground. Return shot must hit front wall before hitting ground, but may hit side walls or the back wall at any time
- If a player can’t return ball before it bounces on ground twice, or hits it out of bounds (below the lowest front red line, or above the highest red line) he loses the point
- Whoever wins the point has next service
- First player to lead by 2 points AND get at least 11 points wins the game
- First player to win 3 games wins the match
- A “let” (replay of a rally) is played if a player substantially blocks the opponent’s path to the ball. A “stroke” (point) is awarded if a player directly blocks the line of return of his own shot or obstructs his opponent when he’s in a winning position. Decisions are made by a referee.
Here, the referee’s job was easy, because the players played very fairly, clearing the path for the opponent, and working around any minor obstruction.