New: AI passthrough!
This amazing Deo feature uses the power of AI to turn every VR scene into AR passthrough! Now you can take characters out of VR and have them right there with you - as if they were in the same room.
Notice: AI Passthrough is presently in beta mode, and as such, users may encounter occasional service imperfections. The feature is currently exclusive to the DeoVR app, but it will soon be accessible on both browsers and mobile devices. Your feedback is highly encouraged and appreciated.
Recommended headsets:
Meta Quest 3, and Quest Pro with stereoscopic color passthrough, Pico 4 (monoscopic color passthrough).
Compatible headsets:
Quest 2, Valve Index (monoscopic black and white passthrough).
Passthrough is not compatible yet for Oculus Link cable.
Check out our complete guide to passthrough and join in the discussion at our busy forum.
Fukushima City Location Tourism Promotion Council
We filmed the area around Mt. Azuma in Fukushima Prefecture using a 360-degree VR drone. With 360-degree VR video, viewers can freely choose their viewing direction. Enjoy the dynamic natural landscapes of Fukushima.
**[Production Process]**
■ **Time-lapse Section**
1. **Shooting**
・Sunrise from the summit of Azuma-Kofuji: *Insta360 X3*
・“Witch’s Eye” (Goshikinuma): *Insta360 ONE RS 1-Inch 360 Edition*
Shot using the interval shooting mode with auto exposure set to -0.5 EV, capturing frames at 3-second intervals for about one hour.
2. Exported as a DNG sequence using *Insta360 Studio*
3. Auto transitions and deflicker processing in *LRTimeLapse*
4. Color graded in *Adobe Lightroom*, exported as JPEG
5. Edited into a time-lapse video using *DaVinci Resolve*
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■ **Video Section**
1. Shot with the *Insta360 ONE RS 1-Inch 360 Edition*, and drone aerial footage captured using the *DJI Mavic 3 Classic*
2. Exported in ProRes using *Insta360 Studio*
3. Edited in *DaVinci Resolve* and exported in 6K using DNxHR HQX 10bit
4. Upscaled from 6K to 8K using the *Rezup* plugin, then exported again in DNxHR HQX 10bit
5. 360-degree metadata added using *Spatial Media Metadata Injector*, and uploaded to DEOVR